The Wall Street Journal
Sunday, February 12, 2012
Immediate Karma and good decision-making in video games
Here's a conversation I just had with Ben as he's playing Skyrim.
[Ben's character enters an ancient ruin and looks down at a creature on a bridge below.]
Me: Hey, that looks like a troll.
Ben: It's a frost troll.
[Ben's character draws his sword]
Me: You don't need to attack him.
Ben: It's fun to take things down.
Me: If you talk to him, maybe he could be your friend. He'd be a powerful ally.
Ben: He's an enemy.
[Ben approaches from behind and slices the frost troll across the back. It screams and moves away.]
Me: Why, just because he's different? This guy could be your powerful sidekick. What if Han Solo had attacked Chewbacca the first time he saw him?
[Ben takes another slice. The frost troll ceases fleeing and turns around towards Ben.]
Ben: This may not have been a good idea.
[The frost troll kills Ben's character with a single blow.]
I laugh. A lot. I really love that he realized his mistake about one second before his death. Ben just glares at me.
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1 comment:
I used to be an adventurer like Ben, but then I took an arrow to the knee.
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